Free Fire India field guide

Free Fire India Naruto Event Guide

The returning NARUTO SHIPPUDEN event combines a short match flow with twelve ninjutsu and ninja-tool records. Read the steps first, then use the table for exact effects, ranges, damage and crowd-control values.

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Ninjutsu and ninja tools

The event ledger separates seven ninjutsu abilities from five ninja tools. The effect column keeps the action wording together with the damage column, where the patch record provides a value or range. That makes the table useful before a match: compare a dash, shield, burn, slow or vision effect without turning a missing damage value into a guess.

  1. 01Read the event rules before the drop and identify whether the record is a ninjutsu ability or a ninja tool.
  2. 02Match the scroll or tool to the situation described by its effect, including shields, dashes, burns, slows and vision blocks.
  3. 03Use the published damage or range as the comparison value, then keep crowd control and duration in view.
NameTypeEffectDamage
8 Trigrams Palm Rotation Ninjutsu Dashes forward and spins a chakra shield for 2s that knocks back enemies, deals 50 DMG and absorbs bullets. 50
Fireball Jutsu Ninjutsu Fireball explodes for 30 DMG in a 4m range and burns enemies and Gloo Walls for 5 DMG/s over 5s. 30
Water Dragon Jutsu Ninjutsu Water ball explodes for 30 DMG in a 5m range and briefly blocks vision. 30
Great Breach Ninjutsu Air blasts deal 30 DMG in a 4m range, slow enemies by 50% and cut their rate of fire by 20%. 30
Rasengan Ninjutsu Dash hit deals 50 DMG, slows the target by 50% and cuts their rate of fire by 20%. 50
Chidori Ninjutsu High-speed dash deals 70 DMG and blocks Gloo Walls and the minimap for 3s. 70
Cherry Blossom Clash Ninjutsu Dash hit deals 25 DMG and knocks the enemy back. 25
Light Shuriken Ninja tool Throws 3 shurikens in a row, 17 to 28 DMG each; alternate mode fires all 3 at once. 17-28
Heavy Shuriken Ninja tool One high-speed shuriken for 30 to 60 DMG, suited to mid range. 30-60
Fiery Kunai Ninja tool Explodes for 50 to 80 DMG within 5m, then 10 burn DMG and 10% armor loss per second for 3s. 50-80
Lightning Kunai Ninja tool Explosion stops hit enemies using throwables or the minimap for 3s. —
Wind Kunai Ninja tool Explosion slows enemies within range by 20% to 50% for 3s, strongest at the centre. —

The twelve records cover direct hits and utility effects rather than a single ranked loadout. Eight Trigrams Palm Rotation and Chidori show the higher listed damage values among the ninjutsu records, while Fireball Jutsu, Water Dragon Jutsu and Great Breach describe area effects with different ranges or control. The ninja-tool rows then distinguish Light Shuriken, Heavy Shuriken, Fiery Kunai, Lightning Kunai and Wind Kunai by projectile pattern, damage range or status effect. Read the exact row for the item you have, because the table preserves the OB55 wording and does not infer a value where the record leaves damage blank. A player checking a new item can therefore compare its type, effect and damage cell in one pass, then return to the event steps to decide whether the useful property is impact, movement, protection, burning, slowing or vision control. The table is meant to support that quick decision at the point of play: first identify the tool, then confirm its effect and only after that compare the listed damage or duration. This keeps the event lookup tied to the recorded effect instead of a generalized recommendation.

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